Object render for Arion Announced
“The next version of Arion features a very innovative and extremely useful feature that allows you to constrain the render to a certain object. It has in common with classic Render Region that it...
View ArticleRandomControl Max LIVE Tutorials From RandomControl Labs
Here are several tutorials from RandomControl to help folks get started with RandomControl Max LIVE, the innovative hybrid GPU render engine that is now fully integrated in 3ds Max 2010-2013....
View ArticleWhat I Do For Fun
Happy New Year everyone! I had a little time after my last job was finished to dive into my “Inspirations” folder and pick out a photo I had saved from somewhere. I like to do little pet projects from...
View ArticleWhat I Did On My Birthday
Hi everyone, I’m continuing my trek through my Inspirations Folder, and produced this render yesterday. Chair rendered with RandomControl LIVE You can see the full size image here.
View ArticleAnother Labor of Love
And what do I love the most about this render? The glass door knobs! Rendered with RandomControl Max LIVE
View ArticleCloth Simulations With Marvelous Designer
Hi everyone, I have been using Marvelous Designer to simulate throw pillows, bedding, sofa cushions and curtains. Below is one of the results. Most of the scene was modeled in 3ds Max. The image was...
View ArticleRhino LIVE From RandomControl Released
Render by Paul Sherstobitoff RandomControl, makers of Arion and Max LIVE have announced the release of Rhino LIVE, fully-integrated Arion for Rhinoceros 3D. In my testing, I’ve found Rhino LIVE to be...
View ArticleVideo Tutorials for Rhino LIVE from RandomControl
RandomControl recently released Rhino LIVE, which is the Arion gpu/hybrid render engine fully integrated into Rhino 3D. Here is my playlist with the tutorial videos: My Rhino LIVE Playlist. They aren’t...
View ArticleArionFX for Photoshop
ArionFX for Photoshop is an innovative and time-saving plugin for tone mapping and tweaking HDR and EXR 32-bit images. There are tabs to control Tone mapping, Noise, Lens, and Details. For example, the...
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